

In Thimbleweed Park, you switch between a number of characters in an effort to solve a murder in the small town of Thimbleweed Park.

With the resurgence of many of those franchises, as well as Tim Schaefer trying to relive the days when he did something other than design failed business plans and games that sound better on paper, Ron Gilbert and Gary Winnick reunited again to bring us a perfectly encapsulated blast of old-school gaming, a pixelated wedge of surreality that brings back the days when puzzles were kind of obtuse and games were dialogue-heavy, and none of that was in any way a bad thing. The parser they used, SCUMM (short for " Script Creator Utility for Maniac Mansion) allowed the team of Ron Gilbert and Gary Winnick to create even more classic adventures over the years, including beloved games like Day of the Tentacle and the Monkey Island series. It was also rare for its day in another way: You had to actively try to lose the game or die, a direct antithesis to most games of the era, where if you moved the wrong way down the right street, you would wind up needing a game restore.

Maniac Mansion was a graphical adventure game, not rare for it's time period, but instead of a text parser, used a graphical interface where players made sentences by combining a verb menu with various objects onscreen. In 1987, Lucasfilm Games released a game that would change the adventure-gaming world forever: Maniac Mansion.
